Yale’s play2PREVENT lab partners with educational game developer

The Yale play2PREVENT (p2P) Lab, a videogame and mobile game research initiative, has announced a two-year partnership to develop highly engaging, educational mobile
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The Yale play2PREVENT (p2P) Lab, a videogame and mobile game research initiative, has announced a two-year partnership to develop highly engaging, educational mobile games for elementary school children.

Yale’s p2P Lab builds collaborations with researchers, educators, and game developers to create and rigorously test innovative, effective, and targeted game interventions focused on behavior change and education for youth. Researchers in the p2P Lab will work with Yogome, Inc., to assess and develop math games, as well as games focused on other subjects, such as science, computer programming, and sustainability.

Through the partnership, p2P also plans to conduct a randomized controlled trial with children aged 5-11 and parent focus groups, and to use data analysis to optimize and measure the educational efficacy of the mobile games.

“We are very excited about this partnership,” said Dr. Lynn Fiellin, founder and director of the p2P Lab and associate professor of medicine at Yale School of Medicine. “Not only does it allow us to measure the learning impact of the educational games, but it also helps us explore whether children’s attitudes toward learning are positively affected when combined with appropriate, engaging content.”

In keeping with the p2P Lab’s goal of harnessing technology for education, games developed through the collaboration will be based on the Common Core framework and adhere strictly to child privacy standards.

For more details about the play2PREVENT Lab and Yogome, Inc., visit www.play2PREVENT.org and http://yogome.com.

(Photo courtesy of Yogome, Inc.)

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Media Contact

Ziba Kashef: ziba.kashef@yale.edu, 203-436-9317